After my contract ended with the VA, I took time off and used my savings to dive into Instructional design. I was proud to design a course that was heavily based upon activities that helped get their hands dirty, but still validate themselves every step of the way. They didn't have to sit through hours of videos that either go too fast or are boring, or both. They could make things about themselves almost instantly and reach out to me. Crossing this threshold of dreaming and actually doing never felt better. I didn't make any money from it, the first time around, though.
This actually didn't bother me. I figured that I could research and adjust. I didn't expect to discover some of the weak points that I did. Cutting to the chase, as proud as I am of my labor of love, AI can do a lot of what I've described so far. Don't believe me? Here's a video.
This actually didn't bother me. I figured that I could research and adjust. I didn't expect to discover some of the weak points that I did. Cutting to the chase, as proud as I am of my labor of love, AI can do a lot of what I've described so far. Don't believe me? Here's a video.
So where does this leave me? Admittedly, I'm lost in some ways. I loved crafting experiences for individuals that are as real world as possible, but I think that AI takes the generality out of this process. Appealing to everyone doesn't work anymore. People need specialized attention. In other regards, I'm much more focused on what AI can't replace - actual empathy while individuals are learning.
While AI can design activities for individuals, and that's great, people need to see themselves, not necessarily the right thing or way to do them, through every step of these transformative processes.